Showing posts with label high-poly. Show all posts
Showing posts with label high-poly. Show all posts

Thursday, February 4, 2010

WIP part 2






Here's some further work on the Mantis character. The normal maps are still incomplete, but I'm going to move on the the abdomen section of the character before going back and finishing all the normal maps. This way I can make sure they all work together and fit the design.

Thursday, August 20, 2009

Mudbox Tests






Here are my first two modeling experiments with Mudbox. I'm breakin' in to the high-poly stuff. I'm starting with Mudbox (coming from Maya it is much eaiser to teach myself), but I plan on learning zBrush too. I didn't get into too much detail yet, still figuring out all the tools. My next model I plan on putting as much detail as possible. The attempt at a Meats Meier-ish wire character taught me a lot. It's not a very high poly model- the renders are from Maya- so I may play with that type of model for the next one, but make it much more detailed.